![]() ![]() You gotta invest in a turn heavy channel. Keep your warehouses empty as often as possible,Īnd make sure that the RG´s never get the red "!"ġ1# Use a mix of different weapons,else special armors will be your deathġ2# Put at least one row of walls in front of your turrets to protect yourself of ballistic weaponsĪ large square base is a open invite to get farmed. No-one will risk few hours of repair time, when there´s nothing to win. You´ll never know how many attacks never take place. The cowards may avoid the risk, that your level is higher than they expect. Use your guarding fleet to cover your level on the great map. Other guarding ships should have long range weapons like cutlass, so that it´s impossible to outrange them. Submarines are very annoying, cause they always make damage. The target is to get 25% damage on your base and get a bubble - but only the 25% that do not hurt to much and are repaired fast and cheap.Ī guarding fleet is just to weaken an attacking fleet. Make sure, that an attacking fleet passes few RG´s before getting to your defense clusters. Your base is now strong enough for even a ff fleet? - No problem, the raiders will come with two or even more fleets. Use the oilrigs to block the channel, the opponent has to got through to get to your warehouses.Īlthough it´s easy to take them out it costs a few seconds, and if they are fortified.īut also the others (metall foundry, zynthium foundry, Energy) can be used in a tactical way. It´s demoralizing,when you have to stop while fighting one cluster and beeing under fire from two other clusters you need a lot of time to get to.ħ# No building is insignificant for tactical use.Įven those who seem to, as resource generators. When You are able to build enough turrets make a second and a third defense cluster separated from the others. The truth is, you have only one line of defense.Īnd only one well placed rocket may stun or damage several turrets. You think that looks terrifying to the attacker? - May be at the first look. When you build a defense cluster you may be tempted to put ALL your turrets together in one. I suggest to use antimortar "bombard rockets" within a defense cluster of 3-4 Sentinels or Victory mortars.Įven though it will not protect your turrets from every hit it gives them more time to fire back, until they go down.Ħ# It´s a weakpoint to have only one line of defense. ![]() ![]() That makes sure, that the opponent has to take them out one after another.ĥ# It´s not only about how many turrets can fire - its also about how long they can fire. Therefore put your turrets into a matrix of walls, that separates every turret from the other ones. Most basefleets use mortars with a lot of splash damage, what is devastating to defense clusters. Your opponent may fire from 5 ships - a single turret will be erased pretty fast, without making a lot of damage.īuild clusters of turrets and make sure that your base can payback from several turrets, every time one of them is attacked. Like in a chess game every turret should be covered from other ones. That´s where the mortars are most effective.ģ# A single turret is almost a dead turret! Every corner means lost time to turn for the opponent and gives your turrets time to fire on him. Resource creatin buildings and few others seem to be insignificant - they are fast and cheap to repair.īut there´s also a tactical use for them ( see rule #8)ĭesign your island in a way that the attacker has to go through a channel with as many corners as possible. Try to get as many of them also covered by your turrets and use them at the same time as shields in front of the important ones. There are few buildings that are nice to have (undamaged) - such as Labs, Dock, Shipyard etc. Thou it´s impossible to protect all buildings at the same time, build your defense, that it covers the important ones (warehouses & Outpost) first. So here are my 10 golden Rules "How to defend your base!" Hope it gives lower lv players an orientation while building their defense. Probably some higher lv players may have additions or changes, so understand the followin rules as background for further discussion. ![]()
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